![]() Opponents may also lay off their other cards on the player’s melds if the addition makes a valid meld. When a player ends a round by knocking, his opponents lay down all their valid runs and sets. If a player can complete his hand without any deadwood, he discards his last card face-down and declares “Gin” and earns a 25-point bonus, in addition to his opponent’s deadwood points. Points are determined by the face value of each card held, with Aces worth 1 and face cards worth 10 each. ObjectiveĪ player can end the round, or “knock,” by placing his discard face-down when he has completed enough melds that his “deadwood” (the cards in his hand, not counting melds) totals fewer than 10 points. A set is a group of at least 3 cards of the same number (5♥, 5♣, 5♠). ![]() ![]() A run is a sequence of at least 3 consecutive cards in the same suit (10♣, J♣, Q♣, K♣). He may not discard the one he has drawn until the next hand.Įach player is trying to meld runs and sets in his hand. ![]() The player adds this card to his hand and discards another. Each player takes a turn, either taking a face-up card from the discard pile or a facedown card from the stockpile. The dealer then places the remaining cards facedown, creating the stockpile, and turns the top card face up next to it, creating the discard pile. ![]()
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